Well I grabbed this as a passing thing, thinking if its not great ill get a refund and be fine
but alas… its actually really freaking good! as a review said “basically Diablo 3… but Warhammer 40k” and it holds up, hold true…
it looks awesome, the Voice acting is pretty good and so far the story shows promise
Im just trying out each of the classes:
3 main types, Crusader, Assassin and Psyker with 3 sub types within each
Power Sword, Great Sword and Suppression Shield
The Assault Crusader is the master of hand-to-hand combat, wielding Power Sword and Suppression Shield or the two-handed, energy-infused Greatsword, cutting through several enemies at the same time or mitigating incoming damage with shocking efficiency.
A Power Armour equipped with a light but effective Jump Pack. The wearer is capable of making long jumps across the battlefield and deal impact damage at arrival. This powerful ability can be used for offensive and defensive purposes alike. Also equipped with a Refractor field generator.
Laspistol and Autogun
The Tactical Crusader takes the fight to the enemy wielding the common, but versatile ranged weapons of the Imperium. They can be used for devastating burst fire and presice aimed shots alike, depending on the situation.
An ancient Power Amour variant equipped with a sophisticated Tactical Cogitator and a Teleport Beacon System. The wielder can summon automated Tarantula Turrets from the dropship in orbit and wreak terrible havoc upon the enemy. Also equipped with a Stun Mine dispenser belt.
Shotgun and Lasgun
The Heavy Gunner starts out with common Imperial armament, unlocking more potent weapons of mass destruction later down the path. The Shotgun is an ancient tool for close-quarters butchery, while the Lasgun is a versatile rifle for medium range encounters.
A heavy armour equipped with an auxiliary missile launcher system. This rare Power Armour variant was tailored specifically to the need of Inquisitorial retinues in need of fire support in desolate, isolated environments. Also equipped with a Frag Grenade dispenser belt.
Death Cult Blades and Assassin Power Sword
The Infiltrator has perfected the art of carving flesh with her two Death Cult Blades and the two-handed Power Sword. These deadly close combat weapons can launch a flurry of swift attacks and deal powerful killing blows.
The Stealth Bodysuit grants chameleon-like abilities. Combined with the speed and agility of an Assassin Inquisitor that means virtual invisibility for a limited time. Also equipped with a Remote Mine dispenser belt for ambush attacks.
Sniper Rifle and Autopistol
The Sniper is the master of killing from afar with the extremely powerful Sniper Rifle. The Assassin Inquisitor can aim for weak spots, crippling or disarming the target. The Autopistol is a capable backup for close range work.
Another ancient and extremely rare armour, somewhat similar to the infamous Eldar Holo-fields. The wearer can create holographic projections about herself to confuse enemies and evade fire. Also equipped with a Stun Mine dispenser belt.
Shotgun and Sniper Rifle
Eradicators revel in butchery at point blank range, turning multiple targets into flechette-ridden meat, or they punch gaping holes into their enemies with solid slugs. For targets that are out of the reach of the Shotgun, they can revert to the Sniper Rifle.
Fabricator Distortion Armour
This relic armour is of an extreme rarity, almost unheard of outside the Caligari Sector. It uses ancient xeno-technology to give its wearer incredible speed fos a short time by distorting the flow of time. Also equipped with a Refractor field generator.
The Force Staff is a psychic weapon, which is very hard to master: an arcane conduit to channel the wielder’s amplified will into the target.
Even the existence of this ceremonial armour is fervently denied outside the Caligari Conclave. It uses long-forgotten xenotechnology to create a Warp anomaly that halts the flow of time for a short duration. Also equipped with a Rosarius Force Field.
Force Sword and Force Rod
The Force Sword can be a formidable psychic weapon in the hands of a trained psyker, capable of banishing Daemons back to the Immaterium with a single strike, Combined with a Force Rod that stores raw psychic energy, only a few can weather the wrath and insanity of the Aetherwalker.
This ancient, psychically reactive armour phases its wearer between the Immaterium and Realspace, permitting to travel short distances in the blink of an eye. Also equipped with a Personal Void Shield generator.
Bolt Pistol and Force Rod
The Bolt Pistol is a sturdy, cumbersome weapon, firing mass-reactive bolts that detonate on impact or inside the target. Combined with a Force Rod that stores and channels raw psychic energy the Scryer wields the perfect combination of physical and otherworldly threat.
This lightly armoured, psychic-attuned suit permits the Psyker to project it disembodied presence over the physical world, to gaze beyond the veil, making the Scryer the master of virtually undetectable reconnaisance. Also equipped with a Frag-grenade dispencer.
It plays very well, personally I am liking the Psyker but so far all classes play well!
only a alpha at the mo, but I think worth it and going to be a good game!